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Arcane ascension by andrew rowe
Arcane ascension by andrew rowe




arcane ascension by andrew rowe

Once a character earns an attunement, they must learn how to wield it properly. There are many more attunements, some with more straightforward abilities than others, and each attunement can grow stronger and accumulate more powers through practice - and a few other clever tricks. Each attunement has a distinctive power set analagous to a character class in a game - for example, Guardians gain abilities that excel in front-line combat, Summoners can forge pacts with monsters and learn to draw on their power, and Elementalists can hurl fire and lightning.

arcane ascension by andrew rowe arcane ascension by andrew rowe

It takes place in a high magic setting where magical marks called attunements grant vast powers to individuals who take "Judgments" inside a colossal tower to earn them. You can find it here.įor those of you who aren't familiar, Arcane Ascension begins with Sufficiently Advanced Magic and is heavily inspired by games JRPGs Final Fantasy, Lufia, Bravely Default, and Trails of Cold Steel. I'm incredibly happy to finally be able to show this off - Episode 0, the teaser, for my webtoon adaptation of Arcane Ascension is live now.






Arcane ascension by andrew rowe